![]() When things don't align, and the simple 45° rotation isn't sufficient for fine-tuning, you can always use the method of keeping the right mouse button pressed to adjust the intersection's rotation down to the degree. Best part is its just added at the bottom of the key binding options menu. Road intersections usually automatically snap to the roads around them if there are any - or at least they should. It lets you assign a key binding for straight, curved, freeform, and upgrading roads. I have Z X and C bound to roads, zones, and districts. However, as demonstrated by the water mills, the upper, dynamically-rotating part of the object doesn't move, but the base of it does, however, said base barely has any distinct design features save for a small door to show said rotation.Īnother common issue is the rotation of roads. Since I use the mouse to control the camera entirely, I dont need any keys for it. Another common "problem" is the rotation of windmills - these rotate automatically to catch the most wind, so when right-clicking them seemingly nothing will happen. ![]() Outside of the cities it passes through, it is a mostly a two-lane road. ![]() Now, many players change the control layout to have the right mouse button control the camera instead, however, this disables object rotation, and is one of the most common causes for the frequent appearance of "how to rotate objects?" threads. Route 9 (US 9) is a part of the United States Numbered Highway System that runs from.
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